Overview - Concept History - Marketability - A Peaceful Game - Open Source - Future Development - The Story So Far - Technology - Government - Money - Collectives - Base-building - Communications - Movement - Health - Terraforming - Model - User Interface - Chemistry |
CommunicationsCommunications is experienced through a chat interface. There are a number of channels that can be selected (e.g. 256), and each channel hosts a number of players who can all chat with each other like a conference call. The players on that channel are listed down the right-hand side (like in IRC). Some channels are text-based and others are audio-based (for players with microphones). Or, they could all be both text- and audio-based (like a Yahoo chat) -audio can be turned on or off. I would encourage every player to use a microphone. Basic commands\off \on \select XXX \select private \locate player_name \invite player_name Special channelsChannel 0 is the emergency channel. Select this if you are about to run out of O2 or H2O and are stuck in the middle of nowhere. Channel 1 is the newbie channel. Go here if you don't know what to do. |
Overview - Concept History - Marketability - A Peaceful Game - Open Source - Future Development - The Story So Far - Technology - Government - Money - Collectives - Base-building - Communications - Movement - Health - Terraforming - Model - User Interface - Chemistry |